Object Helper

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thinkingParticles introduces a new category of helper nodes; Geometry access helpers. In many situations, when creating advanced special effects, there is a need to query about object states and such queries can go even down to the face or vertex level of an object. The Object helper is specifically designed to supply object data to other thinkingParticles nodes.

Operator Inputs  

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off.' You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Object ID - sets the object ID for the object to be used from the list of objects, connected at the Objects input. Note: If this is not connected, the first object will be taken, only.

Group - used to feed in a complete group of particles (one mesh). All Geometry operations  will then be affected based on one mesh returned by all particles in that group.

Particle - defines each single particle to be an individual mesh fpr further processing by Geometry Helper nodes

Operator Outputs

Objects - outputs the list of objects picked.

Object - outputs a single object selected by the Object ID input

 

Rollout Menu

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Add - when activated, any object in the 3ds Max viewport may be picked to add it to the list of available objects.

By List - click this button to bring up a standard 3ds Max "Select by Name" dialog. This will allow for a multi-select of objects.

Remove - when clicked, the selected object will be removed from the list of objects.